![]() This is the ingame time corresponding to the cycle of days/nights in the game. Under this value, if you expand the EVO gui, you have the ingame-time (calculated from the daytime API variable) : my clock displays this apparent time in the game (which is ticking far quicker). If you increase game speed, this time also speeds up. This time is a real playtime, if you keep game speed at x1. It is extrapolated from the gameticks variable provided by the API. Well, I installed EVO-GUI, and it seems to me that it shows your play-time since the beginning of the scenario in days/hours (you see that the seconds are close to real seconds). I'm already at day 375 (EVO-GUI) in the game, but it is only 7 day display. The classic display of the first screenshot is from my SmartDisplay mod. Thanks for GopherAtl and his Nixie Tubes mod that I use to display numbers in my last screenshot. You can probably find some of these features in other separate mods, but I gather them into one simple mod with a tiny gui bar. Please now use the portal for downloads (see link above or use ingame mod install/update), as I won't update both downloads links here anymore. You can also edit the a file if you want to lower the maximum speed, or change the clock refresh rate. ![]() You can also enable/disable the time display (if you want to keep only the combinator part), using c remote.call( "timetools", "setclock", hour.minute ) ex: /c remote.call( "timetools", "setclock", 9.27 ) to set at 09:27am If you want to change the clock settings, you can use the remote interface from the console : Timetools-screencopy5.jpg (75.48 KiB) Viewed 35115 times
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