Transportation empire: The core of the game revolves around managing a transportation empire.Voxel-based world: The game’s voxel-based world allows players to destroy and construct buildings and other structures, giving them a high degree of freedom in designing their transportation networks.Players are tasked with building roads, railways, and waterways to transport goods and people between various destinations. Transportation empire: The core of the game revolves around managing a transportation empire. ![]() The game has a sandbox-style gameplay, allowing players to build and customize their transportation network in any way they choose. The game is set in a fully destructible and constructible voxel-based world, where players are tasked with managing a transportation empire. ![]() Voxel Tycoon is a strategy and management game developed by the indie game studio, Voxel Tycoon Team. After keeping an eye on Voxel Tycoon for ages, I finally pulled the trigger on it.Voxel Tycoon PC Video Game Free Download Repacklab I've spent about 20 hours with it over the past week and really enjoy it so far. I'm surprised that the game has barely come up in discussion here in the past year. It's a good game that should appeal to many fans of traditional Tycoon titles. TL DR: I recommend this game for anyone looking for a relaxing modern spiritual successor to RRT/OpenTTD/Simutrans. This game is great and very playable now. From the roadmap, looks like it will be on Steam Early Access within a few months, but unlike most tycoon EA titles, this is one that you can play for at least dozens of hours already. I'm not close to fully unlocking the tech tree yet, but YouTubers seem to get there in anywhere from 10-60+ hours. It basically plays like a lighter OpenTTD with modern controls and voxel graphics. It has some great influences from Factorio, with conveyor-based factory automation and research which consumes significant resources. There are also some comparisons that could be drawn with Rise of Industry in terms of UI, graphics, and supply chains, or even Kingoms & Castles for art style. Personally I solidly prefer Voxel Tycoon over Rise of Industry. Resources in your home region are sparse you have to pay to unlock adjacent regions, which each have generally 1 additional resource and 1 town. The research tree and region unlocking requires you to plan your order of execution of which regions you unlock and which technologies you start investing in. The interaction of map/tech unlocks is my favorite semi-unique feature of the game. ![]() The UI is very smooth and solves many of the issues with the older generation of logistics games, but this is really table stakes these days. Route management UI is very easy to use although some roadmap features (like fleet upgrades) will be welcome additions. ![]() I like the art style, but not everyone will. The map is infinite as long as you keep unlocking. If you like sprawling networks of trains and trucks combining to make cross-country production chains, you will probably like this game. The devs have taken modding seriously and have support for data and code mods, decent modding docs, and an in-game mod library. I haven't explored many mods yet.Īt minimal graphics settings, it plays surprisingly well on my non-gaming laptop. I do recommend a decent spec GPU for this game though, it's much smoother on my gaming machine. I like the conveyor belts and hope they build out more options around modular factory/station designs. Public roadmap with what looks like a pretty sensible set of priorities ( ) The modular factories in Voxel Tycoon are AWESOME.ĭespite being pre-early-access, it's very polished. I LOVE small dev teams producing great software.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |