In the game he will randomly appear around Kamurocho, constantly pushing Kiryu into a fight, and soon after, players will find themselves duking it out with Majima in the middle of the streets. It brings in Majima as your antagonist and trainer of sorts. The game brings Majima to life in one of the most unexpected, but somehow-expected ways. His starring role has helped bring Kazuma Kiryu back to life in Zero and it shows quite well in Kiwami.īecause of this, Sega expanded upon his original cameo, bringing him about as a full fledged character, and one that seems fitful as an antagonist-of-sorts in the remake. One of the biggest and most elaborate changes is that Goro Majima is still one of the most memorable characters of the franchise. Something that some games have explored in previous years, but not to the extent of what Yakuza Kiwami does. The differences between Yakuza Kiwami and Yakuza 0 aren’t all that noticeable except the fact that Zero explores the idea that too much of a good thing, is also a bad thing. It’s a remake that sees only a few subtle changes in regards to the games base visuals, narrative tweaking, and even having been edited enough to make its 80s’ set prequel Yakuza 0 fit in a bit better. Yakuza Kiwami is one of those few that managed to slip through the cracks and somehow show an astounding remake of a PlayStation 2 game that launched back in 2005. We’ve seen mostly reboots, remakes, and HD remasters, which eventually became larger disappointments than the original titles they were supposed to help upgrade. If you thought 2017 was a stale year so far, in many ways, you’re probably right. Side quest tracking is a bit off at times, making some quests harder to do. New focus on Majima takes away from the overall focus on the struggles between Kiryu and Nishiki +Borrows great fight mechanics from Yakuza O +Extremely upgraded graphics and gameplay systems
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